vsTASKER 7 User Manual
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Raising Event

 
Raising Event
1

Type

1. Type
Select here Event to activate the proper page below.
 
2

Name

2. Name
Name of the event. As a string, spaces are not allowed.
 
3

Scope

3. Scope
The scope defines the hierarchical regions where the event will be propagated.
You can get the enumeration ScopeType in include/vtypes.h
 
  • KCONTEXT: propagated to all rules of the context
  • LGROUP: propagated to all objects of the group
  • LOGIC: propagated to all objects of the logic
  • KNOWLEDGE: propagated to all contexts of the knowledge
  • CMODEL: only to the selected data-model
  • ENTITY: propagated to all behavior objects (logic, knowledge, model) of the entity
  • SCENARIO: propagated to the player and all entities and their behavior objects
  • DNETWORK: propagated to all distribution objects
  • NSOCKET: only to the selected socket
  • NFEDITEM: only to the selected federate item
  • PLAYER: all player behavior objects
  • COMPONENT: only the selected component
  • MASTER: propagate to the master entity (from a unit member)
  • MEMBERS: propagate to all the members of a unit (from a master)
  • BATCH: only to the selected batch object
  • NDISPDU : only to the selected PDU object
  • DPATTERN: only to the search-pattern object
  • FORMATION: to all members (including masters) of a formation
  • NFPLAN: only to the selected flight-plan
  • SPRITE: only to the selected sprite
  • NSTNMSG: only to the selected STANAG message
  • NCGIMSG: only to the selected CIGI message
  • NORBIT: only to the selected Orbit
  • NPACKET: Only to the selected Packet
 
4

Target

4. Target
When a scope implies a specific target (entity, batch, socket...), enters the name of the object here.
 
5

Clear All

5. Clear All
Reset all fields to default.
 
6

Event List

6. Event List
Not available yet.