 Type
Select here Event to activate the proper page below.
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 Name
Name of the event. As a string, spaces are not allowed.
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 Scope
The scope defines the hierarchical regions where the event will be propagated.
You can get the enumeration ScopeType in include/vtypes.h
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KCONTEXT: propagated to all rules of the context
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LGROUP: propagated to all objects of the group
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LOGIC: propagated to all objects of the logic
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KNOWLEDGE: propagated to all contexts of the knowledge
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CMODEL: only to the selected data-model
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ENTITY: propagated to all behavior objects (logic, knowledge, model) of the entity
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SCENARIO: propagated to the player and all entities and their behavior objects
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DNETWORK: propagated to all distribution objects
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NSOCKET: only to the selected socket
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NFEDITEM: only to the selected federate item
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PLAYER: all player behavior objects
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COMPONENT: only the selected component
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MASTER: propagate to the master entity (from a unit member)
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MEMBERS: propagate to all the members of a unit (from a master)
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BATCH: only to the selected batch object
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NDISPDU : only to the selected PDU object
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DPATTERN: only to the search-pattern object
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FORMATION: to all members (including masters) of a formation
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NFPLAN: only to the selected flight-plan
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SPRITE: only to the selected sprite
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NSTNMSG: only to the selected STANAG message
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NCGIMSG: only to the selected CIGI message
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NORBIT: only to the selected Orbit
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NPACKET: Only to the selected Packet
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 Target
When a scope implies a specific target (entity, batch, socket...), enters the name of the object here.
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 Clear All
Reset all fields to default.
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 Event List
Not available yet.
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