vsTASKER 7 User Manual
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Component

 
A Component (Model) can be seen as a Data-Model with a runtime routine (hearth beat) spinning at his own frequency.
   
A Component is shown dashed when external (defined in a library) and in plain line when local.
 
 
When selected:
Give it to: attach the Component to the entity being selected in the popup list.
 
Edit Component: call the property window.
 
Rename: change the name of the Component.
 
Cut: copy it into the clipboard and remove it from the Container.
 
Copy: copy it into the clipboard.
 
Duplicate: create a clone of the Component into the same Container.
 
Delete: ask confirmation and delete the Component. There is no undo.
 
 
See this property window and replace Data Model with Component.
The only difference between Data Model and Component is the Runtime part.
If the Component is manual, do not forget to set scenario and entity pointers in the RESET part of the Initialization panel.