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Plugins
This window is used to change, add or remove plugins for the Scenario Map display.
Plugins are located in C:/virtualsim/plugin directory.
[def_*] are default plugins provided with vsTASKER.
[usr_*] are either samples or user defined plugins (DLL).
All these plugins are written in C++ using OpenGL code and compiled with Visual C++.
Sample projects are available in the plugin directory.
Refer to the Developer Guide to learn more on the built-in plugins and how to create yours.
MAP & SIM
Use the MAP for vsTASKER display on the Terrain panel; plugins are DLL and located in /plugins
Use the SIM for any OpenGL runtime display (standalone or using HMI or Qt map); plugins are LIB and located in /lib/vc90 or /lib/vc100; vsTASKER will automatically find the proper library according to the compiler setting (vc90 for Studio 2008, vc100 for Studio 2010).
If DLL or LIB are not loaded, the Graphics or Layers or Terrain will not be visible on the part where they are missing (vsTASKER GUI or Simulation engine view).
Other
Here are some special GUI only plugins.
Runtime: Select the plugin that maintains the runtime list in the Environment tree-list. Default is def_runtime.dll
3D Editor: Select the plugin that displays the 3D editor on the Terrain map (of vsTASKER GUI). Default plugin is osg_editor3d.dll. A globe_editor3d.dll have also been developed, based on osgEarth, to provide a globe view of the earth with orbits and satellites objects.
Globe: Select the plugin that will display the earth globe, mainly for Satellite views and orbits.