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Indirect Fire
Let's open indirect_fire sample.
Select in the main toolbar, then open indirect_fire.db in data/db/samples/opengl/indirect_fire
Once loaded, your application will looks like below:
In this demo, the UAV follows a trajectory.
It switches ON its sensor at second waypoint and switch it OFF before last.
When it detects a ground foe entity, it sends the coordinates to the artillery which start firing around the position.
When ground targets are illuminated with the radar, they start protecting themselves with a shield, for a random time, as long as illuminated with the UAV radar.
The two targets south of the trajectory are not equipped with the shield. They will be destroyed.