vsTASKER 7 Tutorial
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Village

 
Let's open village sample.
Select in the main toolbar, then open village.db in data/samples/hmi/village
Once loaded, your application will looks like below:
In this example, a UAV will follow a search pattern (in yellow) while on the ground, several cars and vehicles will move along the roads.
On the HMI user panel, the player will be able to control the camera payload mounted on the belly of the UAV. By playing with the various sliders, he will be able to rotate the payload and zoom to observe the situation from the sky.
 
When a moving vehicle appears in the center of the screen, the Tracking button will illuminate. It can then be pressed and the payload will automatically follow the vehicle. Once a vehicle is locked, the Fire button can be depressed. The locked vehicle will be destroyed from another location.
 
The UAV can also be controlled manually using the left map. Select the Goto button then click on the map. The UAV will quit the search pattern and will head above the mouse location. Press the Resume button to go back to the pattern.