vsTASKER 7 User Manual
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Index

Setting Values

 
Setting Values
1

Interface Class

1. Interface Class
For Components and Data Models only, list all the interfaces defined in the inherited classes, from the referenced object one down to the root class.
All intermediate classes without interfaces are skipped.
Changing the Interface will also change the Property/Value list.
 
2

Property/Values

2. Property/Values
List of all parameters of the selected interface class.
Values are defaulted from the class definition itself (see here)
If some values are modified locally, they will be recorded at the local interface level.
Units are for display only. Can be removed but should not be altered.
At start, initial values are buffered and at simulation end, initial values are retrieved. All modified values of all interfaces during runtime are lost.
 
3

Hints

3. Hints
Display the description (if any) associated with the selected parameter (mouse in or mouse over).
 
4

Refresh

4. Refresh
At runtime, click this button for request the simulation engine to send back the current values of this interface.
 
5

Auto Refresh

5. Auto Refresh
If checked, the update will be done automatically at 1hz frequency.
 
6

Default All

6. Default All
When pressed, all the user modified values are replaced by the interface default values.
Cannot undo.
 
7

Rebuild All

7. Rebuild All
If the interface has been changed in the class (new parameters added or some removed), the Property/Value list must be updated (it is normally done automatically but in some case, manual rebuild must be done).
This button can also be used when the interface seems corrupted.
 
8

Send

8.
At runtime (only), the Apply button changes to Send.
When depressed, all modified values of the current interface will be sent to the simulation engine for update.