vsTASKER 7 User Manual
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Index

3D View

 
3D View
1

Window

1. Window
Position of the OSG window (top left corner) on the desktop (Pos X, Pos Y).
Width and height in pixels of the OSG window.
 
2

Camera

2. Camera
Select here the camera manipulator to use in the scene:
  • Free: the camera will be looking at the center of the terrain scene. Mouse can move the camera using any of the three mouse button (while dragging).
  • Cockpit: the camera will be put at the position of the focused entity (see below), clamped on a virtual seat, moving with the entity (yaw, pitch and roll). The position of the camera will be offset by the Eye Offset values in PtfBody (if defined).
  • Behind: the camera will be put behind the position of the focused entity, and will remain fixed, looking at the entity.
  • Top: the camera will be put top of the position of the focused entity, and will remain fixed, looking at the entity.
  • Attached: the camera will be free to rotate around the focused entity. Mouse can move the camera using any of the three mouse button (while dragging).
 
3

Focus

3. Focus
Select the entity focus mode to use by the camera:
  • On Select: the camera will focus on any mouse selected entity in vsTASKER GUI (or using any other method, as long as an entity is selected)
  • Is Fixed: the entity will need to be specified before start. See below.
 
4

Focused Entity

4. Focused Entity
Select from the drop down list the entity that will be automatically focused by the camera.
 
5

Offset

5. Offset
This value works for Behind, Top and Attached modes (8). Specify the distance at which the camera will be put at start.
 
6

Specific

6.
When checked, the Ambient light is turned on (sun light).
When unchecked, only defined lights will illuminate the scene.
 
7

Shadows

7.
When checked, the shadow (normal technique) is applied on the scene (terrain and objects).
 
8

Fog

8.
When checked, fog is enabled on the scene (default setting).