Select here the camera manipulator to use in the scene:
Free: the camera will be looking at the center of the terrain scene. Mouse can move the camera using any of the three mouse button (while dragging).
Cockpit: the camera will be put at the position of the focused entity (see below), clamped on a virtual seat, moving with the entity (yaw, pitch and roll). The position of the camera will be offset by the Eye Offset values in PtfBody (if defined).
Behind: the camera will be put behind the position of the focused entity, and will remain fixed, looking at the entity.
Top: the camera will be put top of the position of the focused entity, and will remain fixed, looking at the entity.
Attached: the camera will be free to rotate around the focused entity. Mouse can move the camera using any of the three mouse button (while dragging).