vsTASKER 7 User Manual
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Entry Point

 
An Entry point is needed to start a logical flux, a behavior or an iterative object on a diagram.
It is activated under specific conditions.
For now, only one condition per Entry Point can be defined
 
Entry Point
1

Activation

1. Activation
Select on which condition the Entry Point must activate or deactivate the object it is linked to:
 
  • On Start: At simulation start, as soon as possible after start (not available for Exit Point)
  • On Time: See here
  • On Reaction: See here
  • On Condition: See here
 
2

Disabled

2. Disabled
Check this button if you want this Entry Point to be switched off (temporary) without removing it from the diagram.
 
3

Persistent

3. Persistent
By default, when an Entry Point is triggered, it will not be reactivated even if the same condition occurs.
If Persistent mode is selected, the Entry Point reactivate itself automatically after start and is ready at next cycle.
This might lead to unwanted behavior.
 
4

Action before

4. Action before
Specify here the Event or Fact that will be triggered before activation of the Entry Point (optional).