vsTASKER 7 User Manual
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Sprites

 
Sprites are predefined and user-defined runtime graphical models added to vsTASKER. Sprites are DLL imported modules that register automatically at vsTASKER start. They have been defined with a GUI interface (typically using CodeGear C++ Builder) for the vsTASKER GUI (DLL output) and without any GUI for the simulation engine (lib output).
 
Sprites can be found in Sprite directory (DLL) and Lib directory for their runtime counterpart. The configuration file sprites.lst (in Sprite directory) lists all the sprites that are available and must be loaded at vsTASKER start.
 
 
To move a Sprite at design, select it then use the Ctrl key while pressing down the mouse button and drag.
If the selected Sprite displays no hook, it is not resizable. Go to the property window and uncheck the Auto Size box.
 
When hooks are displayed, they are used to resize the shape of the Sprite. The center hook is used for dragging.