vsTASKER 7 User Manual
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HMI Builder

 
Most of the time, simulation needs a simple user interface to interact with or display parameters.
vsTASKER offers such capability with its embedded HMI builder.
 
 
The HMI is based on graphical objects called Sprites.
They are divided into two categories:
 
vsTASKER HMI will not replace high end HMI builders like VAPS or GL-Studio that are explicitly designed for such purpose.
Nevertheless, vsTASKER can use and embed VAPS or GL-Studio objects if such interfaces matter.
 
Several projects have used the embedded HMI provided by vsTASKER for building control panels, instructor consoles or practical and freely deployable standalone interactive simulation tool.
 
The HMI is based on GLUT.
A simulation engine including HMI will generate a thread for the GLUT display. Thus, it is possible to use any Viewer combined with an HMI display.
 
 
 
Properties: call the HMI property window
 
Add TexShape: add a Texture Shape (see here)
 
Add Output Object: see below
 
Add Input Objects: see below
 
 
Output objects:
Rotator: add a Rotator sprite (see here)
 
Lamp: add a Lamp sprite (see here)
 
Label: add a Label sprite (see here)
 
Strip: add a Strip sprite (see here)
 
Horizon: add a Horizon sprite (see here)
 
Gdi: add a Gdi sprite (see here)
 
Gdi Map: add a Gdi Map sprite (see here)
 
Gdi OSG: add a Gdi OSG sprite (see here)
 
 
Input objects:
Knob:  add a Knob sprite (see here)
 
Switch:  add a Switch sprite (see here)
 
Slider:  add a Slider sprite (see here)
 
CheckBox:  add a Check Box sprite (see here)
 
TextField:  add a Text Field sprite (see here)
 
ValueList:  add a Value List sprite (see here)
 
ImageList:  add an Image List sprite (see here)