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Battleship
Let's open elecwfare sample.
Select in the main toolbar, then open taipei_airport.db in data/db/samples/console/elecwfare
This demo uses some complex missions and covers many aspects of vsTASKER.
Scenario explanation
Radar1 & Radar2 are scanning the sea between China and Taiwan.
E3-A entity is located on the border (gray area).
When the E3-A is detected by both Radar1 & Radar2, (see J10_logic, radar_detection), J10 will take-off and go for interception.
When J10 will be detected by E3-A, information will be sent to Ship that will try to protect E3-A by sending a missile against the intruder detected by E3-A.
At the same time, F16 will take-off toward E3-A for close protection.
When close enough to target, J10 will fire missile against E3-A and return immediately to Base as soon as E3-A is destroyed.
F16 will normally chase for air combat but will not cross the border, as specified in the F16_logic
You can run this demo several times but you better accelerate the time to x16
You can also try the Batch mode to see how fast vsTASKER can run on such a simple simulation case study (turn speed to maximum)
Logics
They are two logics which are interesting in this demo:
The J_10 one, which controls the logic of the fighter from radar detection to missile fire and back to the base
The F16 one which controls the logic of the defender interceptor