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Ballistic Missiles
Let's open msl_ballistic sample.
Select in the main toolbar, then open msl_ballistic.db in data/db/samples/opengl/msl_ballistic
Once loaded, your application will looks like below:
Load the simulation engine with the button . A white OpenGL window should pop.
Start the simulation with , then select the "vsTASKER OpenGL viewer" application.
This simulation is quite slow because area is huge. You can increase the simulation speed. To do so, just slide the cursor: to the right.
Check on the map display the frequency the system can reach. The more CPU power, the fastest the simulation can go without losing accuracy.
A good speed multiplication factor for this demo is x4.
Stop the simulation using
On this sample, red ballistic missiles are intercepted by blue missile interceptors. They have their own collision model. The grey line in front of them shows the planned interception point. To avoid missile the target with high relative speed and angle, the pursuit & collision model put the missile interceptor right behind the target).