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Engines
The vsVIEWER main loop calls iteratively two systems:
The Runtime Controller (RTC) tic function which takes care of the protocols and entity dead reckoning;
The Graphic Engine main tic function;
Time marks are set before and after the two calls to compute the integration time of both calls, advance the simulation time and decide when to trigger one of these two calls if they are frequency based and not freewheel.
Maximum RTC Rate
When this option is checked, the RTC will cycle at maximum speed (freewheel), which is one tic per main cycle regardless of the duration of the cycle (which combines RTC + IG integration time)
The IG takes a lot of CPU when cycles are called in freewheel. The output is very smooth but it may be not necessary to run at 200 hz when 60 hz are enough.
Check this option to constrain the IG frame rate which can be higher or lower to the Base frequency.
When this option is used (and OSG FreeGlut engine is selected), DI-GUY DLL will be called. If you do not have a license from Mäk, the engine will fail.