vsVIEWER 1 User Manual
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Index

Model Setting

 
Prepare the 3D model.
Model Setting
1

Name

1. Name
Name of the model. Can be changed. Must be unique among all existing models.
 
2

File

2. File
3D model file which will be loaded by the IG. Must be compatible with the selected IG.
 
3

Scale

3. Scale
Use this field to expand or contract the model on the 3 axis.
For example, 2 means the model will be 2 times bigger. 0.5 for two times smaller.
 
4

Smoothing

4. Smoothing
Set the motion smoothing when dead reckoning is not available (for LAN or CIGI protocol).
If disabled, there will be no smoothing. Model will be repositioned at every update message.
If enabled, between two update messages, the model will slightly move from the previous position to the new one and continue on the vector (extrapolation)
 
  • Factor: the higher, the faster the entity will reposition. Default is 5.
 
  • Repos: set the maximum distance the update position will be ignored. This avoid the model to jump when extrapolation computation differs from the real position. Normally, successive updates inside the repos thresold correct the position without jerk.
 
  • Cycles: minimum number of cycles used to move the model from the previous position to the updated one.
     
5

Lighted

5. Lighted
If checked, the model will be globally illuminated (not subjected to terrain lightning).
 
6

Grounded

6. Grounded
If checked, the model will be grounded on the terrain, by the IG, without consideration of the altitude provided in the coordinates.
This flag overwrites the Z value of the model position.
 
7

Ground Clamped

7. Ground Clamped
If checked, the model attitude (yaw, pitch and roll) will be computed by the IG so that it will be clamped on the terrain below.
The flag is only available when Grounded flag is enabled.
 
8

Clue Line

8. Clue Line
If checked, the IG will display a red vertical line so that the model can be found from far.
 
9

Show Name

9. Show Name
If checked, the model name will be drawn at the projected position on the screen.
 
10

Preload

10. Preload
If checked, the model will be loaded in memory at IG start and not when a message will be received from the network. If a model is not preloaded, every messages requiring a new model instance will trigger a load. This can take some time and freeze the IG.
 
  • Shallow Copy: quick copy of the model. Subparts and textures may be shared. Quick and memory saving.
  • Deep Copy All: every new model is a full duplication of all parts and textures. Requires more time and memory. This mode is the default.
 
11

Trace

11. Trace
If checked, printout will be visible on the RTC console window.
 
12

Offset

12. Offset
Set here the attitude offset of the model, after load, in degrees, around the origin.
Specify also the offset in meters from the initial center.
XYZ offset is applied before the Yaw Pitch Roll.
 
13

Disabled

13. Disabled
If checked, the model will not be loaded or available during runtime.
 
14

Model Inspector

14. Model Inspector
Press this button to load the 3D modeler.
Not available outside VirtualSim offices.
 
15

Show Clue

15. Show Clue
If enabled, will create a red sphere at the eye position (see below).
Also, a little green sphere will be created ahead (look at).
 
16

Clue Size

16. Clue Size
Size of the eye sphere (if enabled).
 
17

Look at

17. Look at
Distance ahead of the eye (in front of the model), at which the little green sphere (look at clue) will be located.
 
18

Eye Offset

18. Eye Offset
Offset of the eye from the entity center of gravity.
This offset is in the reference system after offset (XYZ and Yaw Pitch Roll).