vsTASKER 7 User Manual
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Settings

 
Use this window to setup the dimensions of the area covered by the scenario (in case of multiple terrains) or by the database (in case of unique terrain).
 
Settings
1

Selector

1. Selector
Use this selector for defining the terrain area by giving the center position in XYZ and width, height in meters.
This format is good for small to medium size areas that are not correlated with real map.
 
2

Origin

2. Origin
Center of the terrain, in meters.
 
3

Location Select

3.
Use this button to manually recenter the terrain by selecting a new location on the map.
Window will hide, mouse cursor will change to +.
Click on the terrain map to get the new center position.
 
4

Width

4.
Width of the terrain (east - west), in meters, centered on origin.
 
5

Height

5.
Height of the terrain (north - south), in meters, centered on origin.
 
6

Selector

6. Selector
Use this selector for defining the terrain area by giving the two corner positions in XYZ. Width and height are automatically computed.
This format is good for small to medium size areas that shall be correlated with real map or position.
Flat earth coordinate system is used to compute width and height.
7

BL Corner

7.
Specify in XYZ the coordinates of the bottom-left corner of the terrain (south-west).
 
8

TR Corner

8.
Specify in XYZ the coordinates of the top-right corner of the terrain (north-east).
 
9

LatLon Selector

9.
Use this selector for defining the terrain area by giving the center position in latitude, longitude and width, height in kilometers.
This format is good for big size areas that are correlated with real map.
 
10

Origin

10.
Center of the terrain, in latitude, longitude.
Literal format (N/W/E/S000:00:00.0) or decimal format (0.00) can be used for Lat-Lon values.
11

City Finder

11. City Finder
Sometime, we need to setup a scenario around a known city, mostly when WebMap is intended to be used. Instead of zooming and panning inside the world map (which takes time as tiles must be downloaded from Internet), better to set the terrain directly around a given city, with a predefined area (width and height), then Apply and switch ON the WebMap layer.
vsTASKER knows 15000 cities of the world, so, it is likely you will find yours.
Enter the name of the city in the field then use the button.
If the city is found, it will be displayed in the Available Cities list (window below). If several cities exist under the same name, just select the one you want and click OK.
The coordinates of the selected city will replace the data of the Origin fields.
Apply and OK.
 
 
12

Width

12.
Width of the terrain (east - west), in kilometers, centered on origin.
 
13

Height

13.
Height of the terrain (north - south), in kilometers, centered on origin.
 
14

Selector

14.
Use this selector for defining the terrain area by giving the two corner positions in latitude, longitude and altitude. Width and height are automatically computed.
This format is good for big size areas that shall be correlated with real map or position.
WGS84 coordinate system is used to compute width and height.
15

BL Corner

15.
Specify in Lat-Lon the coordinates of the bottom-left corner of the terrain (south-west).
 
16

TR Corner

16.
Specify in Lat-Lon the coordinates of the top-right corner of the terrain (north-east).
 
17

Earth Roundness

17. Earth Roundness
When set, earth curvature is used in line of sight computations by components and wherever it's needed.
From the code, use terrain->useEarthCurvature() to know if this option has been checked or not.
 
18

Import

18.
Import all definitions of the terrain, including all the layers definition (see formats), previously saved in /data/shared.
This reduce the time of a setup or when keeping the same database but changing the terrain setting.
 
19

Export

19.
Export all definitions of the terrain, including all the layers definition (see formats), in /data/shared.