When this option is checked, tiles corners will retrieve elevations from the database terrain (if provided in the layers) and not from the tile provider. Perspective view will be able to show elevation in 3D. All tiles must have the same LOD to avoid artifacts between tiles of different sizes. See Force Create to avoid that.
Most tile servers need a registration to track the tile usage. Enter here your own key (provided by the tile server for your account - create one if needed) to avoid the limitation in the number of tiles allowed per IP.
This button will increase the accuracy of all tiles down to the selected LOD.
To reduce the number of tiles to be created (raw estimate is 4^n, with n = selected LOD - root LOD), only the tiles falling into the terrain area will be processed.
If you want to have a good and uniform resolution of an area for perspective view, you can first manually setup the terrain dimension for the desired area, uncheck Save Memory (to avoid releasing the hidden tiles), then Force Create the tiling at the specified LOD.
Select Hills options and if you have loaded an elevation layer for the same area, tiles will be clamped to terrain surface. In perspective mode, you will see the highest LOD tiles (artifacts will be visible at the border with tiles of lower LOD).
If youthink the number of tiles is too high, you will need to kill vsTASKER to abort the process. Do not let it run as it will empty your quota of tiles quickly.
For a world area, LOD 1, trying to Force Create up to LOD 25 will require more than 1125899906842624 files. You do not want that (and your computer neither).