vsTASKER 7 User Manual
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Index

Properties

 
Properties
1

File

1. File
Name of the elevation file.
Supported formats:
  • elev: grid of elevation plots, proprietary format from TerrainBuilder converter tool.
  • e00:
  • dt0:
  • dt1:
  • dt2:
  • dt3: raw formats.
    Use the TerrainBuilder tool to import other elevation data types (DEM, HGT, ASC...)
2

Coordinates

2. Coordinates
Select here the coordinate system preference for displaying the elevation database area corners.
 
3

Clear

3. Clear
Free the memory with the loaded elevation database.
 
4

Upper-Right

4. Upper-Right
Coordinates Upper-Right corner of the elevation database or the selected layer (15).
Read-only.
5

Resize

5. Resize
Use this button in order to resize the selected layer with new upper-right coordinates (the lower-left corner remains unchanged).
6

Lower-Left

6. Lower-Left
Coordinates Lower-Left corner of the elevation database or the selected layer (15).
These values are user modifiable.
 
7

Offset

7. Offset
Use this button to relocate the selected layer by moving its Lower-Left corner to the new coordinates.
If no layer is selected, all will be relocated according to the difference between the elevation database corner and the new one.
The operation does not change the size of the terrain.
 
8

Hide

8. Hide
If checked, the elevation database layer will not be displayed on the terrain map.
 
9

Hill Shading

9.
When checked, the hill shading algorithm will apply on the elevation database. See the tuning (8)
 
10

Tuning

10.
See here.
 
11

No Transparency

11.
If checked, all plots are drawn, regardless of their altitude.
 
12

Transparency

12.
If checked, any plot altitude equal to the value set in the below field (11) will not be drawn.
 
13

Transparency Altitude

13.
Set here the exact value in meters for plots to be transparent (not drawn).
 
14

Accuracy

14.
Set here the minimum size of a visible plot. The lower the value, the more accurate the drawing and the more CPU is required (drawing might be jumpy for big elevation database).
This value does not influence the altitude query. It is only for display.
 
15

Dynamic

15.
If checked, the pixel size will be automatically computed according to the size of the database and the zoom level. The higher the zoom, the higher the accuracy for the display.
 
16

Use Textures

16.
If checked, the elevation plots for each tile are not drawn. A texture file is used instead. Use this with big elevation database to increase drastically the drawing process.          
First time the option is used, vsTASKER will automatically build the textures for all the elevation tiles (15). Might take some time. Done once.
17

Smooth Colors

17.
When this flag is raised, the plot colors are interpolated according to altitudes of the bounding layers.
ie: if layer 1 for altitudes [0..10[ is green and layer 2 for altitudes [10..20[ is yellow, plots for altitudes [5..10[ will have colors interpolated between green and yellow (layer 1 & 2) while plots for altitudes [0..5[ will have colors interpolated between layer 0 & 1 defined ones.
 
18

Layers

18. Layers
List here all the plots layers making the elevation database.
When a layer is selected, the corner coordinates are updated (4,5)
When a layer is unchecked, it will not be displayed on the terrain map.
To deselect, just click outside the list.
19

Rearrange

19. Rearrange
Move up or down the list the selected layer.
This is useful to reorganize the list with the higher accuracy layers at the top and the lowest and widest ones at the bottom.
 
20

Edit Layers

20. Edit Layers
Call the elevation editor.
See here.
 
21

Delete Layer

21. Delete Layer
Delete the selected layer of the list above.
 
22

Bound Terrain

22. Bound Terrain
Resize the terrain dimensions to match the elevation database ones.
 
23

Optimize

23. Optimize
Remove all tiles (if any) that fall entirely outside the terrain area.
Use the button to overwrite the elevation file.
 
24

Use for Altitude

24. Use for Altitude
When this option is set (default), the Terrain will use this layer to get the altitude at a given position: function getAlt(WCoord);
If disabled, the altitude will be taken from another layer (if any) or return the global Z/Alt value set in Terrain Settings window.