vsTASKER 7 User Manual
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Properties

 
Properties
1

Name

1. Name
Name of the Watcher inside the logic.
This name can be used to retrieve the object (instance) in case user wants to activate it from source code.
 
2

Group

2. Group
If the Watcher is part of a Group, it will be named here.
A Group can also be part of another Group, thus, a Group name will be the concatenation of all nested Group names: group1::group2::..::group3 (here, group3 being the deepest one).
 
3

Cycling

3. Cycling
The triggering code (6) will be evaluated (called) at a given frequency.
If Fixed Hz is selected, the frequency selected is the wall clock frequency and not the simulation engine clock.
If Cycle at is not selected, the Condition code will be evaluated only once.
 
4

Disabled

4. Disabled
When checked, the Watcher will be disabled. No code will be generated.
No need to remove the object from a Logic definition. Disabling it is enough because it is simply skipped by the code generator.
 
5

Code

5. Code
Put here the code processed by the SIM and returning either ON or OFF, to switch ON or OFF the Watcher lamp.
 
6

Type

6. Type
Select the type of the watcher:
Lamp: circular object that has two color states: ON and OFF
 
7

Radius

7. Radius
Size of the graphical object on the GUI.
 
8

ON

8. ON
Select for each state (ON and OFF) the color that will be used at runtime to color the object.
 
 
9

Help

9.
Put here whatever description of information useful to the designer to understand what the Watcher is about.
The help part is also used in the hint and the automatic document generation (see Make Documents).