vsTASKER 7 User Manual
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Tools

 
Generate: Generate the C++ code
 
Compile: Compile the generated C++ code
 
Recompile All: Clear the Debug or Release directory for a clean link. To be used for each new database at first.
 
Make Document: Try to build a text document that lists all database definitions including user added help descriptions. Limited to Logic.
 
Populate: Call the populate window.
 
Open VisualStudio: This command is useful to launch the proper C++ MS-Studio (if several installed on the computer) according to the setting done in the compiler section. Also, the MS-Studio will inherit from the environment of vsTASKER GUI which might be helpful if local paths and environment variables are used.
 
Compact Database: Remove all backup and empty files of the current database to reduce its size. Do it after each stable phase.
 
Fix Database: Redefine all object IDs and refresh all links to make sure of the uniqueness of each reference. Remove orphan objects.
 
Update Code: Force comparing the generated files and the current database user code to retrofit the changes in the file into the database. This feature allows user to change the code inside Visual Studio and have it automatically and properly retrofit back into the vsTASKER database. See Code Updater chapter in the Programming Guide.
 
Merge Databases: See here
 
Reset Hints: Delete the hint database (the one the user hide by clicking: "do not show again" on some warning windows)
 
Coord Converter: See there
 
Terrain Data: See there
 
Meshes: See below
 
Builders: See below
 
Preferences: See there
 
 
Build Walls: automatically put walls on the selected Mesh according to the thresholds defined in the Mesh property window.
 
Secure Walls: automatically surround walls with a no-walk area to prevent entities from getting too close from walls.
 
 
Terrain: call the VirtualSim Terrain Builder tool.