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3D View
OSG
When checked, the terrain database specified in the 3D terrain setting (see here) will be loaded automatically into the scene (and offset if specified in the Setting window)
Select here the camera manipulator to use in the OSG scene:
Free: the camera will be looking at the center of the OSG terrain scene. Mouse can move the camera using any of the three mouse button (while dragging).
Cockpit: the camera will be put at the position of the focused entity (see below), clamped on a virtual seat, moving with the entity (yaw, pitch and roll). The position of the camera will be offset by the Eye Offset values in PtfBody (if defined).
Behind: the camera will be put behind the position of the focused entity, and will remain fixed, looking at the entity.
Top: the camera will be put top of the position of the focused entity, and will remain fixed, looking at the entity.
Attached: the camera will be free to rotate around the focused entity. Mouse can move the camera using any of the three mouse button (while dragging).
Below: the camera will be put below the position of the focused entity, and will remain fixed, looking at the entity
Gimbal: the camera will be mounted to a gimbal attached below the entity. The gimbal will be used controllable (and so the camera)