vsTASKER 7 User Manual
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Index

3D View

 
3D View
1

OSG

1. OSG
When checked, the terrain database specified in the 3D terrain setting (see here) will be loaded automatically into the scene (and offset if specified in the Setting window)
 
2

Raster

2. Raster
When checked, raster maps (tiled or not) will be created into the OSG scene, in place of the terrain.
Raster tiles will be flat.
 
3

Elevations

3. Elevations
When checked, the elevation data (if loaded) are reconstructed into OSG scene.
 
4

Wireframe

4. Wireframe
When checked, the terrain wireframe (if loaded) will be reconstructed into the OSG scene.
 
5

Checker

5. Checker
When checked, a checker surface with black and white squares, will be automatically constructed into the OSG scene the replace the missing terrain.
 
6

Border

6. Border
When checked, only the border of the terrain, as a line, will be added into the OSG scene to materialize the terrain surface.
 
7

Window

7.
Position of the OSG window (top left corner) on the desktop (Pos X, Pos Y).
Width and height in pixels of the OSG window.
 
8

Mode

8.
Select here the camera manipulator to use in the OSG scene:
  • Free: the camera will be looking at the center of the OSG terrain scene. Mouse can move the camera using any of the three mouse button (while dragging).
  • Cockpit: the camera will be put at the position of the focused entity (see below), clamped on a virtual seat, moving with the entity (yaw, pitch and roll). The position of the camera will be offset by the Eye Offset values in PtfBody (if defined).
  • Behind: the camera will be put behind the position of the focused entity, and will remain fixed, looking at the entity.
  • Top: the camera will be put top of the position of the focused entity, and will remain fixed, looking at the entity.
  • Attached: the camera will be free to rotate around the focused entity. Mouse can move the camera using any of the three mouse button (while dragging).
  • Below: the camera will be put below the position of the focused entity, and will remain fixed, looking at the entity
  • Gimbal: the camera will be mounted to a gimbal attached below the entity. The gimbal will be used controllable (and so the camera)
 
9

Focus

9.
Select the entity focus mode to use by the camera:
On Select: the camera will focus on any mouse selected entity in vsTASKER GUI (or using any other method, as long as an entity is selected)
Is Fixed: the entity will need to be specified before start. See below.
 
10

Focused Entity

10.
Select from the drop down list the entity that will be automatically focused by the camera.
 
11

Offset

11.
This value works for Behind, Top and Attached modes (8). Specify the distance at which the camera will be put at start.