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Window
Position of the OsgEarth window (top left corner) on the desktop (Pos X , Pos Y ).
Width and height in pixels of the resulting window.
Atmosphere
Check this option to enable the Atmospheric driver.
It must be included into the .earth file with the <sky /> tag.
Sky dome
Populate the sky dome with stars, the sun and/or the moon.
Works only if Atmosphere is enabled.
Time
Enter here the fixed UTC time (time_t ) at which the earth shall be setup for day/light illumination and sun/moon position.
Simulation Time
If checked, the simulation time (Julian date) will be taken for the earth day/light illumination and sun/moon position on the sky.
Ocean
Check this button is you want ocean to be visible on the earth.
The driver must be included into the .earth file with the <ocean /> tag.
Visibility
Enter here the maximum distance at which the ocean (texture/surface) will be visible from the camera.
Sea Level
Specify here the tide effect above zero terrain altitude.
Opacity
Value for the transparency of the ocean texture. 0 for maximum transparency. Any value above increase the opacity.
Mode
Specify here how the camera in osgEarth should react at a mouse selection on the vsTASKER GUI.
: the camera will never react to an entity selection
Entity: whenever an entity will be selected (mouse of from code), the camera will move to it (and tether it).
Focus
In case of automatic focusing, choice is given to either let the camera go from one selected entity to the other, or to select a predefined one (must exist):
: will be on Free mode until one entity is selected. Tether it.
->: will only tether one predefined entity and remain locked on it.
Target
In case the option is Fixed , select here from the drop down list the entity (must exist) the camera will tether automatically at startup.
Offset
Distance of the camera to the entity (node), in meters.
It will always be possible to zoom in or out.