vsTASKER 7 User Manual
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Properties

 
Properties
1

Main Files

1. Main Files
Wrapper main files (header and source) embedding the simulation engine and managing the VegaPrime main window and loop.
/runtime/vegaprime/vst_vega.h/cpp are the default wrapper files.
 
2

ACF

2. ACF
Specify here the LynxPrime.exe definition file that will be given to VegaPrime engine at load.
The acf file contains the scene, all settings, parameters, objects, effects, sounds and everything needed by the IG to run.
See VegaPrime documentation and how to use LynxPrime utility.
 
3

Enabled

3. Enabled
One viewer must be at least enabled for the simulation to compile. Enabling one viewer disable all the other one.
 
4

Sources

4. Sources
Header and Source code can be modified into this window or directly from Visual Studio from the solution (or any other text editor).
If code is modified, it will be automatically saved when OK button is depressed.
It is a good idea to save the modified code under another file to keep the original one unchanged. Use button for that.
Refer to "Understanding Runtime" in the Tutorial document of vsTASKER.
Do not forget that all provided source code in vsTASKER environment is subject to change from one revision to one another. So, it is a good practice to change the name of any cpp wrapper if any change must be applied on it.
5

Help

5. Help
Put here all text explanations or documentation content needed to maintain this Viewer.
The Help content is saved but is not inserted into the generated code.
It will be used for the automatic document generation (see Make Documents)