Name of the DLL in the /Features directory (needless to add the file extension).
The GUI will load the <name>M.dll interface that handle all windows while the <name>.dll (compiled with VisualStudio) will be handling the data objects. The <name>X.dll will be used for drawing the feature onto the OpenGL device.
Name of the library that will be produced into /lib/vcxx.
This lib will automatically be added into the makefile produced by vsTASKER to compile a simulation engine produced with a database using the corresponding Feature.
Use these buttons to tick/activate all or none of the Feature Manager.
When a Manager is not ticked, it will not be available next time vsTASKER will be started. That means the associated DLL will not be loaded and the corresponding button in the toolbar will be disabled. When a database is loaded, if a Manager is disabled, all corresponding Features of the database will not be loaded. This can be useful when working with databases that do not have Features. Starting vsTASKER will be faster as Feature DLL will not be loaded. Memory footprint will also be reduced. Do not forget to activate some or all Managers if you intend to use Features.