vsTASKER 7 User Manual
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Features

 
Features are specific capabilities added to the scenario. Each one have a dedicated layer, above the terrain map.
When a layer is focused, all other contents are not accessible, even if visible (reason why an entity cannot be selected if the layer Terrain is not focused).
All features have a internal data representation that can be used by any piece of code. They have also a visual representation that use the OpenGL layer for display.
 
 
Feature can be created at design time and runtime, from the GUI or directly from the code.
Runtime features will be deleted at simulation stop.
 
To access this layer, depress the following Features button:
Once the layer is activated, only feature objects can be selected.
 
Double click the background to list all defined features.
 
 
Features are defined in /Feature directory.
 
 
Add Point
 
Add a Trajectory
 
Add a Path
 
Add a Special Zone. Will open the factory window and the shape will have to be selected there.
 
Add a Search Pattern, default type is U-Search.
 
 
Right click the background to add them:
Properties: see below
 
Add Point: add a new point
 
Add Trajectory: add a new trajectory
 
Add Path: add a new path
 
Special Zone: add a predefined special zone
 
Search Pattern: add a predefined search pattern
 
 
Right click any selected feature to display the popup menu:
Edit: display the property window of the selected feature
 
Delete: remove the feature
 
Duplicate: copy and paste (aside) the selected feature.