vsTASKER 7 User Manual
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Path Feature

 
A Path feature is a string of constrained control points intended to be followed by an entity. Control points are linked with a smooth Bezier line.
Like for other features, a path will only be a support for a component or a logic.
A path has extremity points and points. Actions can be specified when an extremity point is reached.
 
A path is not to be compared with an entity plan. A path exists even without entity using it. Also, several entities can use the same path, at different time and speed.
 
Path can be modified at design and runtime.
Typical use of a path is to provide a nice and smooth behavior for entities without dynamic component.
Built-in component which uses Path feature: MotionSlide.
 
 
 
 
Example of a path: