This mode is using an external plugin (either OpenSceneGraph or Delta3D).
By default, vsTASKER provides an OSG plugin (see
Other here).
The DLL plugin must be loaded before activating this mode.
The plugin will try to represent some of the terrain layers (but not all). This editor is mainly used when an OSG database is used for the scenario. It is then mandatory to specify the name of the terrain file in the Terrain::Settings::3D Editor (see here).
Entity 3D model will have to be set in the
Aspect 3D GUI panel of the property window (see
here), otherwise, an orange cube will be used to represent the entity.
mouse down to rotate the camera around the center of the visible terrain
Mouse to zoom in and out
mouse down to move the camera on the horizontal plane.
Select the entity from the environment or by clicking on the entity with keyboard key depressed.
To move the entity freely on the map (if clamped, will be grounded automatically), use key while depressing the mouse .
To rotate the entity, use key + mouse on the blue arrow, then turn it around the circle.
To
automatically zoom on a selected entity (from the environment list), use the

button.
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The camera can be controlled without deselecting the entity. Popup menu can also be used.
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If the entity holds a plan, you can select each plan point using the key + mouse .
The plan point will turn magenta.
Use then the + mouse to relocate it on the map.
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Popup menu can also be used.
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