Scale alteration of the loaded bitmap. Scale value will be applied equally on the width and height of the symbol.
If Dynamic is checked, the size of the bitmap will vary according to the zoom level. The higher the zoom, the bigger the symbol. If Dynamic is unchecked, size of the bitmap is unchanged whatever the zoom level.
Use these buttons to copy all values from 3D GUI block to 3D SIM block or reverse. This can be useful when the Editor 3D is used as a tester for model and offset settings before forcing the simulation engine (stealth) to use the same.
This block is for the simulation engine output and will be used by the 3D library specified by the selected Viewer.
vsTASKER GUI will try to load these models into OSG when 3D Editor mode is selected.
If the model cannot be loaded by OSG plugins, it will not be displayed on the 3D Editor but might/will into the simulation engine if the correct 3D engine library supports it.
Type of the model (file) to load. Even if not mandatory, it is a good practice to make both the file and the setting correlated as the code generation might use the Model setting to call the proper loader, regardless of the file model type.
Enter here the scale factor that will be applied to the loaded 3D model by the graphic engine (1 means unchanged, 0.5 is two times smaller, 3 is three times bigger)
When checked, the model will be illuminated with the default light (if any defined). When unchecked, ambient lightning is used.
This setting is for OpenSceneGraph only. Sometimes, some objects appear totally white in some lightning conditions. Changing this mode restore the texture.