vsTASKER 7 User Manual
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Entities

 
Scenarios are normally populated with actors we call entities.
As an example, an entity can be a car, a tank, an aircraft or a boat, a submarine, a satellite or a soldier but can also be a factory or an airport.
Entities can be members or master of a unit (or both).
 
To act into the scenario, entities need behavior elements like Logic, Knowledge and Models.
They also can be represented on 2D map or 3D scene.
 
Entities are the living elements of the scenario and they model what matters. The simulation engine will give them life at runtime.
 
 Entities organized into a Unit
 
 A truck and a UAV on a terrain map
 
 Ground entities on a 3D scene