vsTASKER 7 User Manual
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Entity Plan

 
Beside of using logics and knowledge, it sometimes very useful to draw on the map where to go, how to get there or what to do when getting there.
Plan is covering this functionality.
 
A Plan is a string of Plan-Points, normally geolocalized (but some are not) that refer to existing routines.
The same way as behavior objects are referring to existing logics (knowledge or models), plan-points refer to existing routine.
 
When the simulation starts, the first routine of the entity plan is also executed (at the specified frequency).
The routine can perform any process (checking the speed, the position of the entity regarding the plan-point position, raising events or whatever computing).
As soon as the routine returns Done, the next following routine is automatically started, until this one returns Done, etc, until the end of the plan.
 
 
 
 
 
 
Once the mouse cursor changes to + select on the map the first plan-point to create.
 
 
 
 
 
 
See Plan: property window of the Plan
 
Add: append a new plan-point at the end of the actual plan. Click on the map to create.
 
Remove: delete the whole plan.
 
 
 
See Plan: property window of the Plan
 
Edit Routine: property window of the plan-point routine
 
Add Before: insert a new plan-point before the selected one (click on the map to create)
 
Add After: insert a new plan-point before the selected one (click on the map to create)
 
Add Many: duplicate the selected one as many times as clicked on the map. Right click and Done to stop or use keyboard ESC key.
 
Remove: suppress the selected plan-point