vsTASKER 7 User Manual
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Index

Labeling

Labeling
1

On GUI

1. On GUI
Specify the display on the GUI map, in design and runtime.
  • Always
  • On Select - when entity is selected
  • Never
 
2

On SIM

2. On SIM
Specify the display on the SIM map, OpenGL or HMI.
  • Always
  • On Select - when entity is selected
  • Never
     
3

Library

3. Library
Select which kind of font will be used:
  • Bitmap - very efficient but fixed
  • Stroked - more CPU intensive and limited to a set of fonts
  • Freetype - the most aesthetic but with low performances
 
4

Font

4. Font
According to the library, select the font from the provided list.
With Freetype, the font must be loaded from an otf or ttf file. A file dialog window appears when clicking on the drop down.
 
5

Color

5. Color
Select the font color. A Color dialog window will be used.
 
6

Background

6. Background
Select the font background color. A Color dialog window will be used.
 
7

Transparency

7. Transparency
The font background can be fully opaque (min) or fully transparent (max). Set here the desired transparency value.
 
8

Size

8. Size
For Stroked font, specifies the scaling factor of the provided font. 1 == original size, 0.5 = half.
For Freetype font, it sets the size of the font in pixels.
 
 
9

Line

9. Line
For Stroked font only. Thickness of the line used to draw the font.
 
10

Angle

10. Angle
For Stroked and Freetype fonts only.
Sets the fixed orientation of the label on the plane. 0 for horizontal.
Negative values rotate the label clockwise.
In degrees.
 
11

Default Color

11. Default Color
When checked, the font color will be the one set for the entity.
Background will not be available with default color.
 
12

Background

12. Background
When checked, the font will have a background rectangle behind, for easy reading.
Default color must be unchecked.
 
13

Apply

13. Apply
Whenever a change is made, press Apply to see the result on the map, for the selected entity.