 On GUI
Specify the display on the GUI map, in design and runtime.
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On Select - when entity is selected
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 On SIM
Specify the display on the SIM map, OpenGL or HMI.
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On Select - when entity is selected
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 Library
Select which kind of font will be used:
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Bitmap - very efficient but fixed
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Stroked - more CPU intensive and limited to a set of fonts
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Freetype - the most aesthetic but with low performances
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 Font
According to the library, select the font from the provided list.
With Freetype, the font must be loaded from an otf or ttf file. A file dialog window appears when clicking on the drop down.
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 Color
Select the font color. A Color dialog window will be used.
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 Background
Select the font background color. A Color dialog window will be used.
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 Transparency
The font background can be fully opaque (min) or fully transparent (max). Set here the desired transparency value.
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 Size
For Stroked font, specifies the scaling factor of the provided font. 1 == original size, 0.5 = half.
For Freetype font, it sets the size of the font in pixels.
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 Line
For Stroked font only. Thickness of the line used to draw the font.
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 Angle
For Stroked and Freetype fonts only.
Sets the fixed orientation of the label on the plane. 0 for horizontal.
Negative values rotate the label clockwise.
In degrees.
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 Default Color
When checked, the font color will be the one set for the entity.
Background will not be available with default color.
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 Background
When checked, the font will have a background rectangle behind, for easy reading.
Default color must be unchecked.
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 Apply
Whenever a change is made, press Apply to see the result on the map, for the selected entity.
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