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Knowledge
Entity[behavior] knowledge is a reference to an existing Knowledge defined in the current database.
To add a new knowledge as an entity behavior, open the entity property window, select the knowledge panel, select a knowledge in the available list and use thebutton to move it to the selected knowledge list.
To remove a knowledge from the behavior list, select it and use thebutton.
An entity knowledge can have Entry and ExitPoints.
A knowledge is started when its EPoint triggers.
A knowledge is stopped when its XPoint triggers or when a context inside the knowledge returns QUIT.
To connect one knowledge to one another, click the connector head with the mouse while maintaining down the left button then drag it toward the other knowledge. When close enough, the object shows magenta anchors. Release the mouse while close to one of these anchors.
To disconnect one knowledge, select the arrow head of its connector and move it away from any anchor, then release. The arrow changes to orange head (Done mode, default).
Double clicking a behavior symbol pops up the setting property window.