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Models
Entity[behavior] models is a reference to an existing Model defined in the current database.
To add a new component into the entity behavior, open the entity property window, select the models panel, select a component in the available list and use thebutton to move it to the selected component list.
To remove a component from the entity behavior list, select it and use thebutton.
An entity component creates an instance at entity creation time and every time the simulation starts.
All Components are stored into a list and processed according to the general component runtime setting.
They are deleted at simulation stop.
Doubleclicking a behavior symbol pops up the setting property window.