vsTASKER 7 User Manual
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User Code

 
User Code
1

User Code

1.
In this panel, you can put any C++ code to set data of the associated logic, knowledge or model, for public or protected data defined in each object (class), or using the published methods.
This code will be directly included into the object class that is referenced by the behavior object.
 
For ie: Logic foo contains a public variable A and a method setup().
From a behavior object named foo, referencing logic foo, the User Code could hold the following code:
     A = 1;
setup();