Winds are used to model environmental conditions into the scenario.
High Fidelity dynamics components shall take into account wind information for entity drifting and ground speed impact.
Winds can only be defined (and modified) under the Winds panel:
Two kind of representations are defined to model winds for a scenario:
-
which is a 3D box of wind cells.
-
which is a vertical pile of wind cells.
A wind cell is a space location that holds the following data:
: X,Y,Z position of the cell in the scenario (space)
: strength of the wind in this cell, in Knots.
: direction of the wind force in Degrees.
: temperature in Celsius inside this cell.
: pressure in Pascal inside this cell.
Wind areas and tubes can then be added into the scenario using the toolbar icons:
Add a 2/3 wind area on the map.
Add a wind column at the given mouse position.
: Add a 2/3 wind cube volume on the map
: Add a wind column at the given mouse position
To add a wind area, select the icon
(or use the contextual popup menu), mouse changes to
.
Draw the area over the scenario using the mouse from the bottom-left corner (holding the left mouse button) to the top-right one.
When a wind area is selected, use the current menu:
: suppress the area from the scenario
To add a wind tube, select the icon
(or use the contextual popup menu) then click on the correct location to position it.
If winds must effect airborne entities position, each of them must have attached a WindEffect component.
Refer to the Developer Guide to learn how to setup this component.