vsTASKER 7 User Manual
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Index

Wind Tube

 
Wind Tube
1

Name

1. Name
Name of the wind tube
 
2

Top

2. Top
Top altitude of the tube, in meters.
 
3

Base

3. Base
Bottom altitude of the tube, in meters.
 
4

Size

4. Size
Radius of the tube, in kilometers.
 
5

Vertical

5. Vertical
Set here the height of a desired wind cell.
The number of slices is automatically computed according to height of the type.
 
6

Force

6. Force
Wind force value at base. The higher the value, the longer the arrow.
 
7

Azimuth

7. Azimuth
Wind azimuth value in degrees at base
The wind force arrow shows the azimuth, up for north, right for east, and down for south.
 
8

Temperature

8. Temperature
Mean temperature at base of the tube.
Temperature will be automatically adjusted according to altitude gain (6 degrees loss per 1000 m)
 
9

Pressure

9. Pressure
Mean pressure at base of the area.
Pressure will be automatically adjusted according to altitude according to the following formula: p(z) = 1013.25 * (1-(0.0065*z/288.15)) ^ 5.255
 
10

Resample

10. Resample
Free the wind tube from all cells and recreate them according to data in Settings box and sampling values.
Cells will also get the Force, Azim, Temp and Press values.
Temperature and Pressure will be modified according to altitude.
11

Edit Cells

11. Edit Cells
Call the Cells Editor for the selected wind tube.
 
12

Hide

12. Hide
If checked, the wind tube will not be displayed on the terrain, even if selected.
Wind tubes are always displayed when Winds layer is selected.
13

Hide at Runtime

13.
If checked, the tube and content will not be displayed on the simulation engine if OpenGL viewer (or equivalent) is selected.
Use this option when Hide in Map (10) is not checked. The tube will be visible on the GUI map (for info) but not on the runtime window (for performances or other reasons).
 
14

Locked

14.
If locked, the tube cannot be displaced with the mouse