vsTASKER 7 User Manual
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Import

 
STK: call the importer window
 
STAGE: call the importer window
 
VR-Forces: call the importer window
 
Wind: see below
 
Navaids: see below
 
Roads: call the importer window
 
Meshes: see below
 
Entities: see below
 
 
The Wind importer loads a tabular definition file as available in Import/Wind/weather_grid.txt and creates the 3D Wind zone in the scenario.
When the importer is called, the file selection dialog pops up to select the file to load.
If the format of the file differs from the sample one, imp_wind.cpp can be modified and the DLL imp-wind.dll must be rebuild using CodeGear C++ Builder.
 
 
The Navaids importer parse a given file to import all defined navaids with the following data per line, separated per tab:
 
     int     station_id,
int     type,
int     nav_id,
double  lat,
double  lon,
double  alt,
double  properties,
double  coverage,
int     status,
double  frequency
 
type can be on any of these values:
1: VORTAC
2: DME
3: VOR
4: TACAN
5: ILS
6: NDB
7: ATC
8: TIS-B
 
 
The Mesh importer is here a sample showing how to create from C code a new Mesh (or many) and to add them into the scenario.
See the file Import/Meshes/imp_mesh.cpp for explanations. The DLL imp-wind.dll must be rebuild using CodeGear C++ Builder.
 
 
Imports into the current scenario all Entities defined in the Import/Entities/test.txt file, whose format has been predefined.
When the importer is called, the file selection dialog pops up to select the file to load.
If the format of the file differs from the sample one, imp_entities.cpp can be modified and the DLL imp-entities.dll must be rebuild using CodeGear C++ Builder.
To remove one importer from the list, open the file Import/import.lst and change the first character 1 to 0 in the line containing the importer to remove.
To add a new Importer/Exporter, refer the the following chapter