vsTASKER 7 User Manual
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Index

Map

 
Map
1

Coordinates

1. Coordinates
Select here the coordinates format to be used for display in the map terrain (mouse down, point click, selection area, grid...).
XY:          13279831.935686, 2888175.041949
Lat-Lon:     N026:11:21.3  E119:11:56.6
LL Decimal:  25.897061, 119.299798, 0
When displaying WGS84 terrain data, set the coordinates to Lat-Lon so that to have real distance calculations.
The displayed coordinates will also be correct.
 
2

Aspect Ratio

2. Aspect Ratio
vsTASKER is using flat earth projection meaning that on WGS84 maps, distortions are noticeable on high latitudes.
Square surfaces can be selected to avoid some vertical shrinking. The aspect ratio used is 1, meaning that drawing a circle will keep the distance on latitude and longitude over the map and its shape will not be oval. Select this mode when drawing 2D figures designed for flat earth projection (like Circle and Rectangle Special Zones)
 
If Dynamic is selected, the aspect ratio will be computed according to the latitude of the center of the view. This mode can produce higher distortions on borders when viewing large areas but provides better accuracy on high zooms, around the center of the viewed zone.
 
3

Under Cursor

3. Under Cursor
If checked, the mouse will carry the coordinates at the top of the mouse arrow.
 
4

Cursor Units

4. Cursor Units
When the Under Cursor mode is selected, the coordinates unit is selected here. It can be different from the Map coordinates (above) for comparisons reasons or to display more usable value (Lat-Lon decimal).
 
5

Pacific Map

5. Pacific Map
Click this option when you are using a large map centered into the Pacific and having entities on both sides of the day change line.
It is suggested to use the Data/Terrains/Pacific map under such mode.
See here.
6

Zoom

6. Zoom
Set here the zoom factor used when using the mouse wheel. The higher the value, the higher the zoom effect.
 
7

Zoom Mode

7. Zoom Mode
Select how the zoom must be performed when using the mouse zoom:
 
Mouse Centered: the window zooms around the location pointed by the mouse
Window Centered: the window zooms around the center of the displayed terrain map
 
8

Precision

8. Precision
This value specifies the accuracy of the zooming in Mouse Centered mode. The higher the value, the lesser the precision but the smoother the zooming.
 
9

Grid Type

9. Grid Type
Select the type of grid to display on top of the terrain map display:
 
None:  No grid displayed
Cross: Single cross with a square defining the boundaries of the terrain map
Grid: Vertical and Horizontal lines over all terrain but inside the square defining the boundaries of the terrain map
Lat/Lon: Latitude and Longitude lines are drawn according to the setting, in degrees
Circular: From the center of the map, circular rings separated by the radius value are drawn. According to the type of coordinates selected, flat earth or WGS 84 projections are used.
 
The plugin DLL displaying the grid is located in /plugins/grid (GridDraw.cpp) and can be changed (or replaced) by the user.
In case of change, keep in mind that the successive product releases will overwrite the module. It is advisable to duplicate the module (myGridDraw.cpp), recompile it and use the generated myGrid.dll into the plugins definition window.
 
10

Unit Selector

10. Unit Selector
Unit selection for the grid.
m (meters), km (kilometers), nmi (nautical miles).
deg is only for Lat/Lon grid type.
 
11

Grid Spacing

11. Grid Spacing
Setting values for the grid display, according to the type selection.
For Grid, horizontal and vertical spacing between lines. Unit is according to the selection (10) or in degrees for Lat/Lon grid.
Separ field is only used for Circular grid. It is the value separating two circles.
 
12

Grid Color

12. Grid Color
Set here the color used by the Grid module to draw the grid lines.
 
13

GUI Refresh

13. GUI Refresh
Set here the refresh rate of the Map/Terrain display at runtime.
The frequency shall be in accordance with the Export Component Model frequency. If the Export is running at 5hz, the Map Base Cycle shall be set up to 5hz. A higher frequency will increase the CPU load without any visible effect on the Map.    
A high frequency might impact the GUI response time.
 
14

Outline Map

14. Outline Map
When selected, the terrain dimensions will be drawn (outlined). Deselect this option to hide it.
The terrain dimensions (width and length) are used to delimit the gaming area, inside a maybe much bigger map or terrain. It is useful to see the limits as much as to hide them.
 
15

Map Background

15. Map Background
Set here the color requested for the Map terrain (OpenGL) background.
The background is the visible area not covered with any layer or visible beneath vector layers.
When two or more vsTASKER GUI must be displayed on the same computer (distributed simulation test), it is a good idea to change the color of the Map background to quickly differentiate each of them.