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Name
Name of the State inside the logic.
This name can be used to retrieve the object (instance) in case user wants to activate it from source code.
Group
If the State is part of a Group, it will be named here.
A Group can also be part of another Group, thus, a Group name will be the concatenation of all nested Group names: group1::group2::..::group3 (here, group3 being the deepest one).
Entry Point
Use this button to access the
Entry Point window (can also be opened from the diagram using double click on the Entry Point symbol).
Transitions
List here all the objects connected to the current State (in and out).
Properties
Display the property window of the selected object in the list (4).
Delete
Delete the selected object of the list.
On Exit
Put here the code that is executed as soon as the State object is left (from a Transition).
On Enter
Put here the code that is executed as soon as the State object is activated.
Help
Put here whatever description of information useful to the designer to understand what the State is about.
The help part is also used in the hint and the automatic document generation (see
Make Documents ).