vsTASKER 7 User Manual
×
Menu
Index

Properties

 
Properties
1

Name

1. Name
Name of the Splitter inside the logic.
This name can be used to retrieve the object (instance) in case user wants to activate it from source code.
 
2

Group

2. Group
If the Splitter is part of a Group, it will be named here.
A Group can also be part of another Group, thus, a Group name will be the concatenation of all nested Group names: group1::group2::..::group3 (here, group3 being the deepest one).
 
3

Connect

3. Connect
Inform about the kind of connection set for the Splitter both legs.
 
  • Connect: the Splitter leg is connected to another object of the Logic
  • Done: once the Splitter leg is finished, the logical flux is done for this one. The Splitter leg will not trigger any other object
  • Quit: the Logic is left (and returns to the Behavior level) or the group is left (if the Splitter leg is embedded into a group)
  • Nothing: Similar as Done but no event will be triggered
     
4

Throw Event

4. Throw Event
Each time one input connection is triggered, the optional event is raised.
Click here to set (or unset) the event.
 
5

Delay

5. Delay
The Splitter leg connectors are activated after the delay time is elapsed.
When Absolute Time option is checked, the entered time is compared with the simulation time. When simulation time greater, connection legs trigger.
 
6

Help

6.
Put here whatever description of information useful to the designer to understand what the Splitter is about.
The help part is also used in the hint and the automatic document generation (see Make Documents).