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Name
Name of the Synchro inside the logic.
This name can be used to retrieve the object (instance) in case user wants to activate it from source code.
Group
If the Synchro is part of a Group, it will be named here.
A Group can also be part of another Group, thus, a Group name will be the concatenation of all nested Group names: group1::group2::..::group3 (here, group3 being the deepest one).
Entry Point
Use this button to access the
Entry Point window (can also be opened from the diagram using double click on the Entry Point symbol).
Exit Point
Use this button to access the
Exit Point window (can also be opened from the diagram using double click on the Exit Point symbol).
If grayed out, that means the Point is not defined.
Inform
Each time one input connection is triggered, the optional event is raised.
Click here to set (or unset) the
event .
Drop down
Inform about the kind of connection set for the Synchro when all inputs have triggered.
Connect : the Synchro is connected to another object of the Logic
Done : once the Synchro is finished, the logical flux is done for this one. The Synchro will not trigger any other object
Quit : the Logic is left (and returns to the Behavior level) or the group is left (if the Synchro is embedded into a group)
Nothing : Similar as
Done but no event will be triggered
Throw Events
When the Synchro is over (and if Perform mode is not Nothing ), an event can be raised.
Click here to set (or unset) the
event .
Delay
When all inputs have triggered, the Synchro connector is activated after the delay time is elapsed.
When Absolute Time option is checked, the entered time is compared with the simulation time. When simulation time greater, connector triggers.
Inputs
List all input connections (including Entry/Exit Points).
Synchro
Put here whatever description of information useful to the designer to understand what the Synchro is about.
The help part is also used in the hint and the automatic document generation (see
Make Documents ).