If a specific Data Model must be used jointly with the Packet, it is a good idea to specify it here.
The purpose of such entry is mainly informative: the user knows that a specific Data Model is used by the Packet and must be attached (and setup) to the scenario Player or any Entity using the Packet.
Retrieving the selected Data Model can be done this way:
This dynamic interface is the translation of the public user data defined in Code::Declaration panel (see here) with //&& tags
It's purpose is to provide user an easy way to setup the data of the Packet.
Default All: Replace all values with the default ones found in DEF[] for each entries.
Rebuild All: Reparse the Code::Definitions part to sync the Interface. This is not done automatically as the rebuild process delete the current interface before reparsing and defaulting all the values.
In vsTASKER, a CIGI Packet object exists as one instance. It is a message producer. It can issue one message at a time (View Definition for example) or many (Entity Control) in sequence or according to some conditions for network optimization.